Crowd Showreel
Large scale crowd action, procedural control, battle staging, and cinematic presentation.
Selected moving image projects in Houdini, simulation, compositing, and digital effects. Each project opens into a dedicated presentation view with full playback controls.
Large scale crowd action, procedural control, battle staging, and cinematic presentation.
Simulation driven imagery, procedural systems, and visual storytelling through dynamic effects work.
Live webcam blob tracking test. Moving areas are grouped into tracked blobs, displayed with white tracking boxes and red ID numbers in real time.
This version tracks motion blobs instead of faces. Any moving object, hand, body, or shifting shape inside the frame can generate a tracked region. Each detected blob receives a white rectangle and a red tracking number.
This interactive test does not collect, upload, or store your camera data. All tracking is processed locally in your browser only.
Use localhost or a secure hosted site for camera access. On mobile, the front camera is preferred first.
Taeyeoun Park is a digital effects artist working primarily in Houdini. His practice focuses on procedural systems, simulation, and cinematic image making, translating structure and physical behaviour into visual form. With a background in industrial design, he approaches digital work through form, material, and logic, creating images that feel technically precise and atmospherically grounded.